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hp buy
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hitman 4 jebus
Lieutenant


Joined: 16 Oct 2007
Posts: 472

PostPosted: Wed Apr 29, 2009 8:40 pm    Post subject: hp buy Reply with quote

the whole idea of being able to buy hp is awesome. Although, I and some other people think that the fact that u can buy a whole 50hp with only 300$ is alot. Also, being able to go higher then 100 by buying hp is op.

i suggest, if possible, to reduce the amount of hp bought (personally, i say 25hp per 450$, thus 50hp per 3 kills) and only if below 100hp.

the nade scripts are just awesome...gj twiz Very Happy
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Fury
Satanic


Joined: 08 Dec 2006
Posts: 428
Location: OhIO

PostPosted: Thu Apr 30, 2009 2:19 am    Post subject: Reply with quote

Here is a section from the Ultimate armory addon, it buys the player 10hp but first checks for the players hp.

Code:

block load
{
        es_xset 10hp_cost 300
}



block healthPack10
{
   es_xsetinfo cur 0  //set var to 0
   es playerget health cur event_var(userid)  //Get player hp and store in "cur"
   if(server_var(cur) > 90) do
   {
      es_tell event_var(userid) #multi #green server_var(armory_name) Armory:#lightgreen You have enough Health!
   }
   else do
   {
      es_xset usercash 0
      es playerget cash usercash event_var(userid)

      if (server_var(usercash) notlessthan server_var(10hp_cost)) do
      {
         es_math usercash - server_var(10hp_cost)
         es_setplayerprop event_var(userid) "CCSPlayer.m_iAccount" server_var(usercash)
         es_tell event_var(userid) #multi #green server_var(armory_name) Armory:#lightgreen Purchased 10 Hp!
         es est_healthadd event_var(userid) 10
         es_xcexec_all playgamesound "items/medshot4.wav"
      }
      else do
      {
         es_tell event_var(userid) #multi #green server_var(armory_name) Armory:#lightgreen You need $ server_var(10hp_cost) for 10 Units of Health!
      }
   }
}

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Twiztid
Owner/Stoner


Joined: 08 Dec 2006
Posts: 1120
Location: Rhode Island

PostPosted: Thu Apr 30, 2009 2:40 pm    Post subject: Reply with quote

I know you and King J mentioned that you did not like the health buy option, however mostly everyone else seems to be enjoying it.

The entire point is to be able to go over 100 health, and since you can already go over 100 health with a knife or grenade kill I think it would be stupid to max out health at 100. I also think it would be rather pointless to buy 25 health, especially at an increased price. Also buying 25 health for $450 would waste the other $150 which could have been used to buy something else. If anything increments would be based on multiples of $300. Having to get 3 kills just to buy 50 health also seems kind of ridiculous, and people would probably just rather spend their money on grenades instead.

A couple people said it would be hard to achieve grenade level and knife level with the health option enabled, however we played 6 or 7 maps in a row yesterday after I added the ability to buy health and none of those maps dragged on, they actually ended pretty fast.

I don't see what the big problem is with the health being at 50 for $300. The only time you could build up really high health is if you were to somehow get 3 knife kills without being damaged, which would allow you to obtain 400 health total. However, this would only happen very rarely.

I think the ability to buy health also helps even out the ability to buy grenades. If I was to adjust anything it would be the damage that the knife does, for example changing a knife hit from 55 damage to something like 75 damage. This would help compensate for the extra health without removing the need for 2 hits to kill. I am not going to do this right now, but it would be my first choice, rather than adjusting the amount of health or the price to buy it.

My second choice for an adjustment would be possibly setting a max on the amount of health one could obtain, maybe setting it at 300. Like I said I think it would be kind of ridiculous to max it out at 100.
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hitman 4 jebus
Lieutenant


Joined: 16 Oct 2007
Posts: 472

PostPosted: Thu Apr 30, 2009 3:10 pm    Post subject: Reply with quote

you say that but last night, i was playing like i was pro. i gained almost .05 kdr during that session and i aleready have alot of kills. i would get to 350-500 hp constantly and would rarely die. i just think its slightly op.
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Fury
Satanic


Joined: 08 Dec 2006
Posts: 428
Location: OhIO

PostPosted: Thu Apr 30, 2009 4:11 pm    Post subject: Reply with quote

Ah ok did not realize you wanted the option to go over. Smile
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gweedo
Command


Joined: 03 Jan 2009
Posts: 481
Location: connecticut

PostPosted: Thu Apr 30, 2009 6:07 pm    Post subject: Reply with quote

can you make it where a player can only buy health a max of say 3 times in a round to nerf it alittle bit
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CorKy
Command


Joined: 18 Jul 2008
Posts: 482
Location: White Plains, NY

PostPosted: Thu Apr 30, 2009 9:58 pm    Post subject: Reply with quote

gweedo wrote:
can you make it where a player can only buy health a max of say 3 times in a round to nerf it alittle bit


Why couldnt you buy more than 3 times in a round?
How about, if you wanted to go that route, dont go over X health.
Because if they get hurt, they could be fluctuating around 100 hp the whole time, even if they keep buying health.

So for 3 health buys, the person (if untouched all round) would have 250 hp. So in this part of code:


es playerget health cur event_var(userid) //Get player hp and store in "cur"
if(server_var(cur) > 90) do
{
es_tell event_var(userid) #multi #green server_var(armory_name) Armory:#lightgreen You have enough Health!
}



You would set the maximum health:

es playerget health cur event_var(userid) //Get player hp and store in "cur"
if(server_var(cur) > 250) do
{
es_tell event_var(userid) #multi #green server_var(armory_name) Armory:#lightgreen You have enough Health!
}
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Twiztid
Owner/Stoner


Joined: 08 Dec 2006
Posts: 1120
Location: Rhode Island

PostPosted: Fri May 01, 2009 7:53 am    Post subject: Reply with quote

Hitman, I don't see how you could be getting between 350-500 health almost every round.

If we take 400 health for example, the easiest way to get that high would be to start at 100 health, and then get 3 knife or nade kills without being damaged at all, and then buy 50 health each time to achieve 400 health.

If we again take 400 health for example, the hardest way to do it would be to start at 100 health and get 6 gun kills without being damaged at all, and then buy 50 health each time to achieve a total of 400 health.

Obviously, the third option is to use a combination of knife or nade kills, along with gun kills, which would be the most likely, but wouldn't be the most efficient way of achieving maximum health.

This is on the lower average side of what you are claiming you were hitting every round. 500 health would require 4 knife or nade kills without being damaged at all, 8 gun kills without being damaged at all, or some combination of the two.

Now, you are a good player, and you are better than I am, however I find it seriously difficult to believe that you were consistantly getting 3-4 knife or nade kills a round, 6-8 gun kills a round, or a combination of the two. While I agree that it might happen occassionally, I have not seen anyone doing it on a regular basis.

Regardless of this, I will most likely be maxing out health at 300 later today. This will include health obtained from knife kills, nade kills, and the buy option. Personally, I like it the way it is, however I am willing to respond to what the rest of you say, and hopefully this can be a compromise everyone can be happy with.
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CorKy
Command


Joined: 18 Jul 2008
Posts: 482
Location: White Plains, NY

PostPosted: Fri May 01, 2009 9:16 am    Post subject: Reply with quote

I agree with Twiztid.
You shouldnt be allowed to get absurd amounts of health ie 1000 hp, but its fun if you can get up to 2 or 3 hundred
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gweedo
Command


Joined: 03 Jan 2009
Posts: 481
Location: connecticut

PostPosted: Fri May 01, 2009 12:29 pm    Post subject: Reply with quote

id be fine with 300 its a nice round number..lol
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Twiztid
Owner/Stoner


Joined: 08 Dec 2006
Posts: 1120
Location: Rhode Island

PostPosted: Fri May 01, 2009 7:31 pm    Post subject: Reply with quote

After about 3 hours of aggrivation I now have knife kill health stealing, grenade kill health stealing, and health buying all maxing out at 300 health. The code Fury posted above was somewhat helpful, though I did have to figure out a lot of it by trial and error.

The last thing I have to fix is to make grenade kills steal a level from every person they kill and output a message for every person they kill. I think they are only stealing a level and outputting the message for the first person that dies from the grenade.
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Twiztid
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Joined: 08 Dec 2006
Posts: 1120
Location: Rhode Island

PostPosted: Sat May 02, 2009 6:57 am    Post subject: Reply with quote

Grenade kills are stealing multiple levels and multiple health from bots in the event of a multiple kill. Hopefully this will work on human players as well.
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hitman 4 jebus
Lieutenant


Joined: 16 Oct 2007
Posts: 472

PostPosted: Sat May 02, 2009 10:52 am    Post subject: Reply with quote

well i say that because i was playing REALLY damn well the other day. id do games and keep it like that for all the time i played at about a 6.00 kdr. im ont kidding, ask gweedo and all the other people who i made go emo.

yea ok maybe 500 is alot xD id say more from 300-350 all the time during those days.

im not saying this becuase i dont like it and find it difficult for me, im saying this for the newer/not as good people of the server. good player with 300hp will totally own server newbie with 100 hp.
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phantomphreak
Malevolent


Joined: 02 Feb 2009
Posts: 136

PostPosted: Sat May 02, 2009 11:16 am    Post subject: Reply with quote

Mhm
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Twiztid
Owner/Stoner


Joined: 08 Dec 2006
Posts: 1120
Location: Rhode Island

PostPosted: Sat May 02, 2009 4:14 pm    Post subject: Reply with quote

We will test the maximum health at 300 for a while and see how it works out.

I do not think the ability to buy health will affect unskilled players as much as you think.

Most unskilled players join and play a round or two and then disconnect out of frustration, I guess they are off to find that mythic server where they aren't going to suck.

The unskilled players that do stick around and end up going 1 and 35 aren't going to be affected either, unless they figure out a way to go 1 and 70 instead.

The players that aren't that skilled but still manage a kill every round or two will be able to buy health like everyone else, and while they may not get as many kills as skilled players, the health will still be an advantage to them. Sometimes the extra health might even allow them to get another kill or two.

I have always tried to make our gun game server unique, and different from all of the other gun game servers running on the internet. While everyone may not like the modifications that we run, the players that do like them tend to stick around for years. There is not another gun game server running anywhere in the world that has the same maps, sounds, skins, scripts, and modfications that we have.

I encourage people to continue to give their input, and while the maximum health will remain at 300 for now, I will listen to what people have to say and adjust it accordingly if necessary.
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