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Pest Command
Joined: 08 Mar 2008 Posts: 651 Location: Maryland
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Posted: Sun May 11, 2008 4:46 pm Post subject: What is Tickrate? |
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Valve explains Tickrate as: "During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client." _________________
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Fury Satanic
Joined: 08 Dec 2006 Posts: 428 Location: OhIO
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Posted: Thu Jul 10, 2008 6:17 am Post subject: |
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Also to accomplish best registration on any server the clients rates should be at max.
rate 30000
cl_cmdrate 100
cl_updaterate 100
The rest are controlled by the server. If your game looks laggy while playing put those in console and I guarantee you game will be butter smooth. _________________
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