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What is Tickrate?

 
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Pest
Command


Joined: 08 Mar 2008
Posts: 651
Location: Maryland

PostPosted: Sun May 11, 2008 4:46 pm    Post subject: What is Tickrate? Reply with quote

Valve explains Tickrate as: "During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client."
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Fury
Satanic


Joined: 08 Dec 2006
Posts: 428
Location: OhIO

PostPosted: Thu Jul 10, 2008 6:17 am    Post subject: Reply with quote

Also to accomplish best registration on any server the clients rates should be at max.

rate 30000
cl_cmdrate 100
cl_updaterate 100

The rest are controlled by the server. If your game looks laggy while playing put those in console and I guarantee you game will be butter smooth. Very Happy
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